
While it surely plays a little fast-and-loose with the relative sizes of certain objects and creatures, Grounded’s mega-sized take on a suburban backyard is fascinating to explore.

You can collect daily activity bounties like visiting specific locations or researching specific items from BURG-L, the only NPC – who handily provides the most Obsidian-esque material throughout – but beyond that your adventures are all in the pursuit of no hard goal beyond the ones you set for yourself. With no ongoing story beyond some collectible audio logs – I hit an “End of Story Content” message after less than an hour – it’s the “Honey I Shrunk the Kids”-style setting that’s currently doing most of the heavy lifting.It doesn’t really diverge from the traditional survival game structure in any particularly meaningful ways – you pick an avatar from one of four teens who’ve been shrunken down to around one inch tall and spend your time exploring and gathering plants, rocks, and bug parts to craft items and build your tiny home. While Obsidian had previously said Grounded would incorporate strong story and RPG elements alongside the survival aspect, and while you can see hints of that, there’s not much to speak of yet.
